Jinn Liradon

Elven rogue/scout


Level 1 Rogue/ 1 Scout
Neutral Good

Str: 15
Int: 16
Wis: 13
Dex: 18
Con: 13
Cha: 14

HP: 16
AC: 17 T: 14 F: 13
Frt: +1
Ref: +8
Wil: +1
Initiative: +4
Melee Attack: +2
Ranged Attack: +4
Move: 30

Low Light Vision
Immune to Sleep
Elf Weapon Prof
Elf Perception Bonus
Elf Bonus vs Enchantments
Sneak Attack: +1d6
Point Blank Shot
Skirmish +1d6

Lang: Common, Elven, Draconic, Orc, Sylvan

Skills of Note: Appraise-5, Balance-7, Bluff-4, Climb-4, Disable Device-7, Disguise-4, Escape Artist-7, Hide-9, K:Geography-4, K:Nature-4, Listen-3, Open Lock-6, Move Silently-9, Search-8, Sense Motive-3, Sleight of Hand-5, Spot-3, Survival-3, Tumble-9, Use Magic Device-4, Use Rope-6

Studded Leather Armor, Longbow, 40 Arrows, Longsword, Dagger (x2)

Backpack, Winter Blanket, Grapple, 50’ Hemp Rope, Theives Tools, Belt Pouch (x2), Small Sack, Crowbar, Wineskin, Flask, Hand Mirror, Chalk (x5), Flint and Steel, Trail Rations (x7), Sunrod (x5)



Third son in the common house of Liradon, Jinn had an unspectacular upbringing amidst the elves. His family traditionally serve in the ranks of the Yellow Fletch, whose purpose is twofold. Of the first, the Yellow Fletch act as scouts and messengers, guardians for travelers along trade routes and supply lines. The second task they manage takes on a darker burden. For why suffer from the knives and arrows of brigands and raiders merely in defense? The hunted is no less equipped than the hunter, and so the Yellow Fletch mark themselves for the grim duty of routing what bands of highwaymen they are able to find. Infiltrating as shadows and whispers into their camps, burning them from their hideouts in the still of night, and ambushing those robbers along the very roads they marked for their innocent, intended prey. Thus the traveler need not fear for their goods or their lives while the Yellow Fletch watch the roads.

It is this cause that Jinn has been raised to inherit, following in his fathers and brothers footsteps. However before he takes up his sentry in the woods with his fellows, Jinn has been sent into the world on his own to learn the ways and wiles of men so that he may become a fair judge of those who later pass before him. So he travels with his cousin, exploring the realms until the day when the forests of his homeland call him back.

Jinn Liradon

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