Elf Wizard/Alchemist


“Oh my, what wondrous things.”

Level 1 Wizard
Chaotic Good

Str: 14
Dex: 18
Con: 14
Int: 16
Wis: 16
Cha: 15

HP: 6
AC: 14 Touch: 14 Flat-Footed: 14
Fort: +2
Ref: +4
Will: +5
Initiative: +4
Melee Attack: +2
Ranged Attack: +4
Speed: 30

Low Light Vision
Immune to Sleep
Elf Weapon Prof
Elf Perception Bonus
Elf Bonus vs Enchantments
Summon Familiar
Scribe Scroll
Combat Casting

Languages: Common, Elven, Draconic, Undercommon, Gnome

Skills of Note: Concentration-2, Craft(Alchemy)-7, Decipher Script-3, Knowledge(Arcana, Planes, History)-5, Profession(Herbalist, Brewer)-5, Spellcraft-7

Wizard Robes, Quarterstaff, Light Crossbow, 10 bolts, Daggers(2)

Waterskin, Bedroll, Sack, Flint & Steel, Candles(10), Map Case, Parchment(3), Ink, Inkpen, Spell Component Pouch, Spellbook, Chalk, Acid Flask, Alchemist Fire, Sunrod(4), Empty Flask(2), Small Steel Mirror


At a very young age, Erevan was very manipulative in the ways of magic. Erevan’s parents eagerly sent him off to a nearby Mage’s Tower for him to further his skill in the arcane art. Erevan quickly learned that he was not the only one with a gift in the arts, rivals rose to the occasion along with a few friends. Over the many years of training, Erevan’s skill rose farther than the others. Along with his skills of wizardry, Erevan also grew interested in Alchemy. He spent hours to almost a full day in his lab experimenting. After so long of training Erevan finally finished his training and started to explore the world for knowledge.

After leaving the tower, Erevan came across a local church of some deity he did not recognize. He stayed at the church for one day, just enough to end up in a conversation with the preacher of the church. He ended up convincing the priest to let two paladins under the church’s protection travel with Erevan, because he quickly realized how dangerous the traveler’s life was. The group of three traveled onwards into the wilderness and to possible towns.


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